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玛雅动画工具视频教程(Lynda.com Maya Essentials 5 Animation Tools)[光盘镜像]

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发表于 2021-8-16 22:25:58 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : 玛雅动画工具视频教程


    英文名


    : Lynda.com Maya Essentials 5 Animation Tools


    资源格式


    : 光盘镜像


    主讲人


    : George Maestri


    发行日期


    : 2012年7月26日


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    语言:英语 网址:http://www.lynda.com/Maya-tutorials/Maya-Essentials-6-Lights-Rendering/96718-2.html 类别:教程 Lynda.com 出品的时长1小时20分钟的Maya 2013动画工具视频教程。由George Maestri演示Autodesk Maya 2013的基础,动画工具课程,包括设置关键帧,使用动画编辑器和自动化动画。George Maestri还演示如何创建运动轨迹和对象,并构建动画周期,另一种方法循环动画与图编辑器和曲线。 Topics include: Understanding the animation interface Animating objects and their attributes Creating, copying, and adjusting keyframes Creating breakdown keys Animating objects along paths Hiding, locking, and limiting channels Fitting skeletons to a mesh Deforming a mesh with the Skin tool Animating a skeleton




    目录


    : Introduction 1m 12s Welcome 45s Using the exercise files 27s 1. Animating in Maya 35m 8s Understanding the animation interface 7m 23s Animating objects 4m 6s Animating attributes 3m 55s Copying and adjusting keys 4m 21s Creating breakdown keys 2m 28s Animation playback using Playblast 3m 36s Animating objects along paths 4m 38s Creating motion trails 2m 17s Ghosting objects 2m 24s 2. Editing Animation 18m 9s Modifying keys in the Graph Editor 5m 43s Modifying keys in the Dope Sheet 3m 22s Creating animation cycles 3m 51s Hiding, locking, and limiting channels 5m 13s 3. Basic Deformations and Rigging 26m 8s Exploring the basics of joints and skinning 4m 14s Fitting skeletons to a mesh 5m 48s Deforming a mesh using the Skin tool 4m 17s Painting skin weights 7m 40s Animating skeletons 4m 9s Conclusion 16s Goodbye 16s 代码 .do–"""""'–o.. * .o"" "".. *** ,,'' ``b. * d' ``b d`d: `b. *** ,,dP `Y. *** d`88 `8. ** 8`88' `8 ** Y:d8P 8, ** P,88b ,`8 ** ::d888, ,8:8. ** dY88888 `' :: ** 8:8888 `b *** * Pd88P',... ,d888o.8 *** :88'dd888888o. d8888`88: ,:Y:d8888888888b ,d88888:88: :::b88d888888888b. ,d888888bY8b ***** * ** b:P8;888888888888. ,88888888888P ****** ** **** * 8:b88888888888888: 888888888888' ** * * ** **** 8:8.8888888888888: Y8888888888P * * * ** * * YP88d8888888888P' ""888888"Y * * ** * :bY8888P"""""'' : ** ** ** * 8'8888' d ** ** ** * :bY888, ,P ** ** ** * Y,8888 d. ,– ,8' ** ** ** * `8)888: ' ,P' ** ** ** * `88888. ,... ,P * ** *** `Y8888, ,888888o ,P * *** Y888b ,88888888 ,P' **** ** `888b ,888888888 ,,' * ***** `Y88b dPY888888OP :' * ** :88.,'. `'` p * )8P, ,b ' . ** :p d,'d`b, ,8 . dP' d8': , '8P" d8P' 8 – p ***** d,' ,d8' '' : ****** iNK H0RN Presents .. d' 8P' d' '; ** * * ** ,: `' d p. * * * **** * ,dooood88: , ,d `` `b. * * **** .o8"'""""""Y8.b 8 `"'' .o' ` """ob. ** ** * ** dP' `8: K dP'' "`Yo. ** ** * dP 88 8b. ,d' ``b ** ***** 8. 8P 8""' `" :. ** ** *** :8: :8' ,: :: ** ** *** :8: d: d' :: * ** *** :8: dP ,,' :: * *** `8: :b dP ,, :: **** *** ,8b :8 dP ,, d * ***** *** * :8P :8dP d' d 8 * *** *** :8: d8P d' d88 :P * d8' ,88' ,P ,d888 d' ** 88 dP' ,P d8888b 8 ,8: ,dP' 8. d8''88' :8 :8 d8P' d88b d"' 88 :8 d: ,d8P' ,8P""". 88 :P 8 ,88P' d' 88 :8 ,8 d8P 8 Rls Date : 07/07/12 88 :8 d: 8P ,: Type : Bookware :88 :8 8',8:,d d' Supplier : iNK H0RN :8: :8 ,8,8P'8' ,8 Disks : 1 CD 8' :8 :8`' d' d' Archive : i–lynme5at 8 p: `8 ,P :8 # Files : 20 x 15 MB :8: p: 8, ` d8. :8: 8: :8 d88: d8: 8 `8, d8888 88b 8 88 ,d::888 888 Y: YK,oo8P :888 888. `b `8888P :888: ,888: Y, ``'" `888b :888: `b 8888 888: :: 8888: 888b Y. 8888b :888 `b 88888. `888, Y dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd : Lynda.com – Maya Essentials 5: Animation Tools PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP : DESCRIPTION Animation Tools is a focused course that covers the basics of animating in Autodesk Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs. Author George Maestri also shows how to create motion trails and ghost objects and construct animation cycles, an alternative way to loop your animation with the Graph Editor and Curves. Topics include: Understanding the animation interface Animating objects and their attributes Creating, copying, and adjusting keyframes Creating breakdown keys Animating objects along paths Hiding, locking, and limiting channels Fitting skeletons to a mesh Deforming a mesh with the Skin tool Animating a skeleton http://www.lynda.com/Maya–tutorials/Maya–Essentials–5–Animation–Tools/96719–2.html PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP Interested in joining iNK ? We're currently looking to expand. : Suppliers – Cisco / Microsoft Training : Suppliers – Online Subscriptions – TestOut/Nuggets/PrepLogic etc.. : Suppliers – MCT Access MOC/Technet : Suppliers – Often Buy Training/Subscriptions for yourself ? Or if you feel you can contribute in other ways, please contact.. –––––> Email – inkme@hush.ai dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd 8 8 8 8 8 : INSTALLATION 8 8 8 8 a. Extract 8 8 b. Mount/Burn 8 8 c. Play & Learn 8 8 8 8 8 PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP : RESPECT DUE DDUiSO .. JGTiSO .. AG .. CFE .. LiBiSO

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