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资源信息:
中文名: 使用Flash Professional CS5创作一个简单的Android游戏视频教程
英文名: Lynda.com Flash Professional CS5 Creating A Simple Game For Android Devices
资源格式: 光盘镜像
主讲人: Paul Trani
发行日期: 2011年02月15日
地区: 美国
对白语言: 英语
文字语言: 英文
概述:
资源简介
Lynda.com 出品的时长3小时35分钟的 使用Flash Professional CS5创作一个简单的Android游戏 视频教程。由Paul Trani演示如何将web设计的Flash技术转化到移动设备上,并运用AIR设计一个Android平台的Flash游戏。完成该程序的碰撞检测,随机敌人的创作和运动,射击能力,多层等级和等高分屏率幕等过程。还讲述了如何使用游戏的移动功能:加速计和用手指来控制图形,使用密码锁来激活菜单,以及如何优化游戏内容使它在移动设备上更具有玩打性。还包括通过在Android Market上发布应用程序的操作指南。本教程附带练习文件。
简介翻译摘自xuehui@TLF
以下内容摘自官网:
In Flash Professional CS5: Creating a Simple Game for Android Devices, author Paul Trani shows how to translate existing Flash skills from the web to mobile devices while designing a game in Flash and publishing it as an AIR for Android app. The finished application includes collision detection, random enemy creation and movement, shooting capabilities, multiple levels, and even a high score screen. This course also goes beyond game functionality and shows how to use mobile capabilities such as the accelerometer and gestures to control graphics, use the hardware keys to activate menus, and also how to optimize content so it plays well on mobile devices. Also included are instructions for distributing an app through the Android Market. Exercise files are included with the course.
Topics include:
* Designing for mobile platforms
* Creating and optimizing game graphics
* Adding random movement and interactivity
* Moving players based on the accelerometer
* Using gestures
* Detecting collisions
* Implementing audio
* Adding scoring and levels
* Implementing a high score screen
* Publishing an app on both Mac and Windows
* Uploading to the Android Market
目录:
Introduction
Welcome 01:00
Using the exercise files 00:48
07:16 1. Introduction to Mobile
Understanding the user 04:02
Flash content on Android devices 03:14
17:28 2. Mobile Game Setup
Reviewing the game 01:50
Creating a file in Device Central 05:39
Reviewing the game structure 08:23
Adding code snippets 01:36
36:13 3. Basic Game Movement
Animating the intro screen 08:13
Moving the player 08:13
Adding enemies 06:49
Adding movement 04:16
Adding chance and randomness 08:42
34:30 4. Advanced Interactivity
Adding lasers 08:14
Detecting collisions 07:57
Adding explosions 06:26
Removing assets from the stage 08:50
Adding audio 03:03
33:12 5. Scoring
Adding scoring and levels 07:41
Subtracting lives and ending the game 04:26
Creating a results screen 05:08
Displaying the score 06:57
Saving and loading game results 09:00
17:14 6. Mobile-Specific Functionality
Detecting movement with the Accelerometer 06:39
Using the swipe gesture 04:42
Using hardware keys 05:53
23:18 7. Optimizing for Mobile Devices
Handling exits and idle mode 03:31
Handling activation and deactivation 06:14
Optimizing graphics 07:14
Optimizing ActionScript 06:19
34:41 8. Publishing
Creating the application files 08:23
Creating the app (Mac) 05:05
Creating the app (PC) 07:19
Publishing to an Android device (Mac) 07:07
Publishing to an Android device (PC) 06:47
08:56 9. Uploading to the Android Market
Uploading to the Android market 07:07
Downloading from the Android market 01:49
01:22 Conclusion
Next steps 01:22
代码
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TiTLE: Lynda.com.lash.Tutorials.Flash.Professional.CS5.Creating.
A.Simple.Game.For.Android.Devices-iRONiSO
TYPE : BOOKWARE Cracker : iRONiSO
FiLE : 49 X 15MB PACKAGER : iRONiSO
TOTAL : 1 * CD SUPPLiER : TEAM iRON
PLATFORM : WINDOWS FORMAT : Bin/Cue
RLS DATE : 16/02/11 PROTECTiON : NONE
Course Contents
Introduction
Welcome
Using the exercise files
1. Introduction to Mobile
Understanding the user
Flash content on Android devices
2. Mobile Game Setup
Reviewing the game
Creating a file in Device Central
Reviewing the game structure
Adding code snippets
3. Basic Game Movement
Animating the intro screen
Moving the player
Adding enemies
Adding movement
Adding chance and randomness
4. Advanced Interactivity
Adding lasers
Detecting collisions
Adding explosions
Removing assets from the stage
Adding audio
5. Scoring
Adding scoring and levels
Subtracting lives and ending the game
Creating a results screen
Displaying the score
Saving and loading game results
6. Mobile-Specific Functionality
Detecting movement with the Accelerometer
Using the swipe gesture
Using hardware keys
7. Optimizing for Mobile Devices
Handling exits and idle mode
Handling activation and deactivation
Optimizing graphics
Optimizing ActionScript
8. Publishing
Creating the application files
Creating the app (Mac)
Creating the app (PC)
Publishing to an Android device (Mac)
Publishing to an Android device (PC)
9. Uploading to the Android Market
Uploading to the Android market
Downloading from the Android market
Conclusion
Next steps
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