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V-Ray 2.0 for 3dsMax基础教程(Lynda V Ray 2.0 for 3ds Max Essential Training)[光盘镜像]

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发表于 2021-8-19 22:05:11 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : V-Ray 2.0 for 3dsMax基础教程


    英文名


    : Lynda V Ray 2.0 for 3ds Max Essential Training


    资源格式


    : 光盘镜像


    主讲人


    : Brian Bradley


    发行日期


    : 2012年3月8日


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    语言:英语 网址:http://www.lynda.com/Premiere-Pro-tutorials/Documentary-Editing-Premiere-Pro/105388-2.html 类别:教程 Lynda.com 出品的时长5小时11分钟的渲染引擎V-Ray 2.0 for 3dsMax基础教程 。本课程主要介绍V-Ray 2.0渲染引擎的功能,并演示了如何扩大覆盖范围的3ds Max与最先进的工具,如辐照映射,毛皮和头发纹理和阴影,立体3D渲染。课程内容包括关键的概念,如基本材料,图像采集,颜色映射, subdivs值,照明,以及渲染元素, RT,和物理的渲染工作流程中的V-Ray 。练习文件中包含在课程。 V-Ray是由专业的渲染器开发公司CHAOSGROUP开发的渲染软件,是目前业界最受欢迎的渲染引擎,V-Ray渲染器提供了一种特殊的材质——VrayMtl。在场景中使用该材质能够获得更加准确的物理照明(光能分布),更快的渲染,反射和折射参数调节更方便。使用VrayMtl,你可以应用不同的纹理贴图,控制其反射和折射,增加凹凸贴图和置换贴图,强制直接全局照明计算,选择用于材质的BRDF。 This course introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools, such as irradiance mapping, fur and hair textures and shaders, and stereoscopic 3D rendering. The course covers critical concepts such as creating basic materials, image sampling, color mapping, subdivs, and lighting, as well as the Render Elements, RT, and physical rendering workflows in V-Ray. Exercise files are included with the course. Topics include: Installing and setting up V-Ray Using the DMC Sampler Understanding color mapping modes Adding a spherical fill light Working with the V-Ray Dome Light Using irradiance mapping and Light cache Creating diffuse color Making reflective materials Creating translucency Ensuring quality with image sampling Controlling the V-Ray physical camera Creating a motion blur effect Compositing V-Ray elements




    资源更新列表


    http://www.VeryCD.com/i/5190747/create/fol...postTime


    目录


    : Introduction 4m 50s Welcome 1m 1s What you should know before watching this course 51s Using the exercise files 40s Workflow options 2m 18s 1. Getting Ready to Render with V-Ray 22m 0s Installing V-Ray 4m 32s Setting up V-Ray 4m 39s Locating V-Ray's tools and features 7m 42s V-Ray's image-saving options 5m 7s 2. Critical V-Ray Concepts 25m 52s Image sampling explained 3m 23s Understanding subdivs 3m 54s Using the DMC Sampler 7m 41s Overview of color mapping 5m 21s Understanding the color-mapping modes 5m 33s 3. Key Lighting Tools 33m 25s Introduction to lighting in V-Ray 3m 12s Dealing with lighting problems 8m 9s Adding a spherical fill light 9m 7s Creating a mesh light 3m 43s Creating a skylight effect 5m 10s Working with the dome light 4m 4s 4. Global Illumination 44m 32s Global illumination (GI) explained 4m 6s Understanding primary and secondary bounces 3m 26s How irradiance mapping works 5m 32s Using irradiance mapping, part 1 4m 53s Using irradiance mapping, part 2 7m 16s How light cache works 3m 38s Using light cache 7m 37s Understanding brute force GI 2m 24s Using brute force GI 5m 40s 5. The V-Ray Materials 38m 52s Introduction to V-Ray-specific materials 2m 45s Creating a diffuse color 7m 45s Making reflective materials 4m 56s Blurring reflections 9m 31s Making clear and colored glass 8m 39s Creating a translucency effect 5m 16s 6. Quality Control with Image Sampling 25m 11s Introduction to image sampling 2m 50s Using the Fixed-Rate sampler 6m 37s How to use the Adaptive DMC sampler 5m 27s Working with the Adaptive Subdivision sampler 6m 59s Comparing image-sampling renders 3m 18s 7. The Physical Workflow 21m 4s The physical workflow explained 2m 37s Working with VRaySun and VRaySky 10m 30s Controlling the VRayPhysicalCamera 7m 57s 8. V-Ray's Effects Tools 46m 5s Depth of field: VRayPhysicalCamera 6m 28s Depth of field: using a perspective viewport 6m 1s Creating a motion blur effect 9m 41s Generating caustic effects 8m 25s Using VRayFur 9m 7s Stereoscopic 3D rendering 6m 23s 9. Using Render Elements 33m 58s Render elements workflow 7m 34s Preparing to composite 2m 22s Compositing V-Ray elements 7m 8s Putting extra elements to work 6m 20s Post-lighting a scene 10m 34s 10. V-Ray RT 14m 0s Overview of V-Ray RT 6m 27s Demonstrating the RT workflow 7m 33s Conclusion 1m 16s What's next? 1m 16s 代码 _| _| \ // |_ |_ . \_ \. _ ..\ . //.. _ ./ _/ . . | | \ : \ / : / | | . : | | __\ ....:.. \ / ..:.... /__ | | : _ _ _|___|_/\. | \ \ :.:. / .:.: / / | ./\_|___|_ _ _ \\| : \\ __\ . : /_ : . /__ // : |// \ . \\\ \ :.....: :.....: / /// . / |\ \\\ \ / /// /| [ [ ::::: l \ :::::: \\\ . . /// :::::: / l ::::: ] ] _ __ | \ \\ – P L A T O – // / | __ _ /_|_ _\ ___ _____ / /_ _|_\ __________/\_ _____ / \_ ___________ ____/ //___ _______ / \ \ / \/ / \ / / / / / \__ ___/ \ / /________/ / / / \/ // / \ \ // / \ / / /\ / / \ \ /____\ \ /\ \_\ \ / \ \ /\ / \ // / \_______/______ _ //\______//\// \_______/\________/ __ _ _ ___ __ _ \/ _ _ __ ___ _ _:__ _ _ __\ |\/// // \\ \\\/| /__ _ _ | // // 423 BC – 347 BC \\ \\ | _:_ _ _ _ |//__//__ _ _ _ _ __\\__\\| _ _ _ _:_ | | | Lynda: V–Ray 2.0 for 3ds Max – Essential Training | :_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _: | | | Date [ 2012–08–30 ] Disks [ xx/18 ] | :_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _: | | | This course introduces the features of the V–Ray 2.0 rendering | | engine and demonstrates how to extend the range of 3ds Max with | | its state–of–the–art tools, such as irradiance mapping, fur and | | hair textures and shaders, and stereoscopic 3D rendering. The | | course covers critical concepts such as creating basic materials, | | image sampling, color mapping, subdivs, and lighting, as well as | | the Render Elements, RT, and physical rendering workflows in V–Ray. | | | | Topics include: | | | | – Installing and setting up V–Ray. | | – Using the DMC Sampler. | | – Understanding color mapping modes. | | – Adding a spherical fill light. | | – Working with the V–Ray Dome Light. | | – Using irradiance mapping and Light cache. | | – Creating diffuse color. | | – Making reflective materials. | | – Creating translucency. | | – Ensuring quality with image sampling. | | – Controlling the V–Ray physical camera. | | – Creating a motion blur effect. | | – Compositing V–Ray elements. | | | :_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _: | | | I – Unwrap the book. | | II – Mount the book to access it's contents. | | III – Watch, learn and expand your mind. | |_._ _ _ _ . . _ _ _ _._| : _ / . team.plato@inbox.lv . \ _ : \/|___:__ __:___|\/ _ _ | / G R E E T I N G S \ | _ _ \\ |/ \| // \\ / – – * – – \ // .\\/| |\//. | | iNKiSO, QUASAR, JGTiSO, AG, HELL | | . | | . : | | __\ ....:.. \ / ..:.... /__ | | : _ _ _|___|_/\. | \ \ :.:. / .:.: / / | ./\_|___|_ _ _ \\| : \\ __\ . : /_ : . /__ // : |// \ . \\\ \ :.....: :.....: / /// . / |\ \\\ \ / /// /| [ [ ::::: l \ :::::: \\\ . . /// :::::: / l ::::: ] ] _ __ | \ \\ – P L A T O – // / | __ _ /_|_ _\ \ / /_ _|_\

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