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资源信息:
中文名: Autodesk AutoCAD 2013基础教程
英文名: Video2Brain Learning AutoCAD 2013
资源格式: 光盘镜像
主讲人: Scott Onstott
发行日期: 2012年9月25日
对白语言: 英语
文字语言: 英文
概述:
语言:英语
网址:http://www.video2brain.com/en/courses/learning-autocad-2013
类别:教程
由Video2Brain出品的Autodesk AutoCAD 2013基础教程。
教学时长:7小时25分钟,
主讲:Scott Onstott
教程所使用的软件:Autodesk AutoCAD 2013
Autodesk AutoCAD是欧特克公司创新拓展的“一个广度和深度都无可匹敌的产品组合,能够帮助客户改善、实践他们的设计创意”。这款软件涉及到各个行业的具体解决方案,整合了制图和可视化,加快了任务的执行,能够让用户在不需要软件编程的情况下自动制图,从而进一步简化了操作,极大地提高了效率。
AutoCAD具有良好的用户界面,通过交互菜单或命令行方式便可以进行各种操作。它的多文档设计环境,让非计算机专业人员也能很快地学会使用。在不断实践的过程中更好地掌握它的各种应用和开发技巧,从而不断提高工作效率。AutoCAD具有广泛的适应性,它可以在各种操作系统支持的微型计算机和工作站上运行。迄今为止AutoCAD 2013是Autodesk公司发布的第27个版本。
如果你没有经验并想快速成为精通计算机辅助设计,AutoCAD专家Scott Onstott的这门课程是适合你的。从初学者到自信地创建准确的 2D 绘图和 3D 模型。了解AutoCAD 的界面后,你将学习基本技能并将其应用到现实世界的实践项目。然后,如果你愿意,可以移动向更高级的主题,如尺寸,数据处理和属性。
In this course you’ll be introduced to the fundamentals of AutoCAD and computer-aided design. The contents of this course include:
User Interface
In this chapter we will explore the user interface in general and take a closer look at the ribbon and status bar functionality.
AutoCAD Fundamentals
In this chapter you will get acquainted with how AutoCAD works and the type of data that it generates. You’ll learn how to get around drawings, create templates, and configure program and drawing options.
Creating Objects
In this chapter you will learn how to create the basic set of geometric objects including lines, circles, ellipses, arcs, elliptical arcs, polylines, rectangles, polygons, splines, points, rays, and xlines. In the course of drawing these objects, you will also learn about Cartesian and polar coordinates, and a few editing commands as well.
Learning to Draw Accurately
This chapter will teach you how to draw accurately, which is what AutoCAD is all about. You will learn about grid and snap, object snap, object snap tracking, user coordinate systems, and making calculations.
Manipulating Objects
In this chapter you will learn how to alter objects in terms of transforming their positions, orientations, and scales, as well as deforming their shapes using a variety of commands and editing modes. You will also learn how to select objects in different ways and how to create rectangular, polar, and path arrays.
Controlling Object Appearance with Layers and Properties
In this chapter you’ll learn how to control how things look in AutoCAD by assigning properties such as color, linetype, and lineweight to layers. You will typically create objects on specific layers and they will inherit those layers' properties, but you will also learn how to assign properties specifically to objects, overriding the properties of layers.
Understanding Blocks
Blocks are data structures that help you with representing commonly used symbols and drawings. In this chapter you will learn how to define, insert, edit-in-place, and redefine static blocks. In addition you will design a dynamic block with a custom grip menu that you can interact with once it is inserted into a drawing.
Accessing and Managing Content
In this chapter you will learn how to access blocks and styles in other drawings both on your local area network and on Autodesk Seek, a web-based repository of technical drawings supplied by numerous manufacturers of real-world products.
Using Hatch Patterns and Gradients
In this chapter you will create a series of hatch patterns, solid fills, and gradients to visually differentiate the different parts of an engine drawing. You will learn how to edit existing hatch objects and adjust their properties.
Writing and Editing Text
In this chapter you’ll learn how to use the single-line and multi-line text tools and how to style text, create columns of text, and format letters individually.
Working with Data
This chapter looks at attributes, fields, and tables. You will create attributes to store non-graphical data in the drawing, use fields to access object properties and display them in text, and use tables to present extracted attribute values.
Dimensioning
In this chapter you will learn how to add dimensions to a drawing, revealing its real-world measurements. You will be introduced to the various tools that can help you create and edit readable dimension objects.
Using Constraints
In this chapter you will learn how to use constraints to limit how objects can be dynamically transformed. This will allow you to explore a geometric form called an ogive or gothic arch. In the end you will create a dynamic block whose grip drives the complex system of constraints with a simple user interface.
Working in 3D
In this chapter you will model 3D forms and learn how to navigate around and through a model. You will also assign materials, create lights, and produce a photorealistic rendering.
Creating Documentation
In this chapter you’ll learn how to use layouts to represent drawings to scale on sheets. You will create viewports, a title block, and annotative text before finally learning how to create output.
The lessons are wrapped in a feature-rich interface that lets you jump to any topic and bookmark individual sections for later review. Full-Screen mode provides a hi-def, immersive experience, and Watch-and-Work mode shrinks the video into a small window so you can play the videos alongside your application. Also included are exercise files that give you an easy way to try out the techniques you learn.
System Requirements
Broadband internet connection
Up-to-date browser with Flash plug-in
Screen resolution 1024x768 or higher
Sound card with speakers or headphones attached
Pentium 4 2.6 GHz or higher, or Apple Mac G5
512 MB RAM
资源更新列表
http://www.VeryCD.com/i/5190747/create/fol...postTime
目录:
Exploring the User Interface
07:25
Examining the Ribbon
08:43
A Closer Look at the Status Bar
06:59
Getting Started
Understanding AutoCAD Commands
08:05
Comparing Raster Data and Vector Data
04:18
Navigating in 2D with Pan and Zoom
05:40
Working with Units and Systems of Measurement in AutoCAD
07:55
Configuring AutoCAD Options
06:33
Creating and Using Templates
04:57
Creating Objects
Drawing Lines
07:15
Drawing Circles, Ellipses, and Elliptical Arcs
07:59
Swinging Arcs
07:00
Creating Polylines
04:42
Drawing Rectangles and Polygons
08:08
Creating Points, Rays, and Xlines
07:51
Drawing and Editing Splines
08:37
Learning to Draw Accurately
Using Grid and Snap
09:39
Using Object Snap and Running Object Snap
10:21
Tracking with Object Snap
05:03
Creating Coordinate Systems
04:23
Drawing with Coordinate Systems
07:33
Making Calculations
04:50
Manipulating Objects
Selecting Objects
09:57
Moving, Copying, and Rotating
07:42
Scaling, Mirroring, and Offsetting
05:08
Arraying Objects
07:33
Deforming Objects
09:13
Editing Objects with Grips
04:57
Controlling Object Appearance with Layers and Properties
Creating Layers and Assigning Properties
09:47
Altering Object Properties
08:10
Using Layer Tools
04:43
Loading and Scaling Linetype
04:31
Controlling 2D Draw Order
03:52
Adjusting Lineweights
05:51
Understanding Blocks
Defining Blocks for Repetitive Elements
06:16
Inserting Blocks
06:15
Editing and Redefining Blocks
04:29
Creating Dynamic Blocks
06:17
Setting Block Visibility States
05:46
Using Dynamic Blocks
02:54
Storing Blocks on Tool Palettes
05:21
Accessing and Managing Content
Using the Design Center to Access Local Content
04:10
Using the Content Explorer to Access Global Content
04:51
Grouping Related Content
06:57
Working with External References
05:59
Using Hatch Patterns and Gradients
Creating Hatch Patterns
07:47
Altering Hatch Patterns with Associated Boundaries
03:46
Creating Gradient Fills
04:35
Writing and Editing Text
Styling Text
03:19
Writing Individual Lines of Text
04:19
Writing Paragraphs of Text
04:26
Working with Data
Creating Attribute Definitions
03:50
Defining Attributed Blocks and Entering Attribute Values
08:09
Using Fields to Display Areas
05:34
Displaying Data in Tables
05:18
Dimensioning
Dimensioning Drawings
05:06
Configuring Dimension Styles
05:11
Editing Dimensions and Their Associated Objects
05:42
Using Multileaders
04:22
Using Constraints
Creating Geometric Constraints
04:26
Dynamic, Annotational, and Reference Constraints
06:39
Using Constraints Within Dynamic Blocks
04:42
Working in 3D
Navigating in 3D Space
07:06
3D Modeling Basics
10:19
Assigning Materials
08:53
Configuring Natural and Electrical Illumination
06:29
Rendering Photorealistic Output
07:33
Creating Documentation
Configuring a Layout and Drawing a Title Block
05:56
Laying Out Drawings with Viewports
08:06
Using Annotative Styles
06:31
Creating Output
06:10
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▓ Learning AutoCAD 2013 ▓
▒░ ▄▄ ▀ Video2Brain ▀ ▄▄ ░▒
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▓▓ ░ Date: 2012-10-15 Disks: xx/43 ░ ▓▓
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▓▓ ░ If youÆre looking to quickly become proficient in ░ ▓▓
▓▓ ░ computer-aided design, this course from AutoCAD expert and ░ ▓▓
▓▓ ░ author Scott Onstott is for you. No experience is necessary ░ ▓▓
▓▓ ░ to go from absolute beginner to confidently creating ░ ▓▓
▓▓ ░ accurate 2D drawings and 3D models. ░ ▓▓
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▓▓ ░ After getting comfortable with the AutoCAD interface you ░ ▓▓
▓▓ ░ will learn fundamental skills and apply them to real-world ░ ▓▓
▓▓ ░ practice projects. Then, if you like, you can move on to ░ ▓▓
▓▓ ░ more advanced topics like dimensioning, working with data ░ ▓▓
▓▓ ░ and attributes, and using constraints. ░ ▓▓
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▓▓ ░ This course is produced in association with our partners at ░ ▓▓
▓▓ ░ Sybex, a Wiley imprint. ░ ▓▓
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░█▓▀▓▄▄▄▄ Plato (423 BC - 347 BC) was a Classical Greek ▄▄▄▄▓▀▓█░
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