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玛雅创建纹理和材料视频教程(Lynda.com Maya Essentials 4 Creating Textures and Materials)[光盘镜像]

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发表于 2021-8-16 22:17:09 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : 玛雅创建纹理和材料视频教程


    英文名


    : Lynda.com Maya Essentials 4 Creating Textures and Materials


    资源格式


    : 光盘镜像


    主讲人


    : George Maestri


    发行日期


    : 2012年7月25日


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    语言:英语 网址:http://www.lynda.com/Maya-tutorials/Maya-Essentials-4-Creating-Textures-Materials/96717-2.html 类别:教程 Lynda.com 出品的时长1小时51分钟的Maya 2013创建纹理和材料视频教程。由George Maestri演示Maya 2013创建纹理和材料的基础知识。课程演示如何显示3D 物体表面颜色、 透明度和表面特征的纹理。介绍基本材料类型以及如何运用和调整位图纹理。还讨论了透明度,镜面,反射率,影响材料的外观的概念。 Topics include: Understanding the basic materials Creating and applying maps Working with the Hypershade window Using bitmaps as textures Creating reflections Using bump vs. displacement mapping Projecting textures on surfaces UV mapping a complex object




    目录


    : Introduction 3m 6s Welcome 56s Using the exercise files 45s Choosing a renderer 1m 25s 1. Creating Materials 29m 36s Understanding the basic materials 6m 49s Creating and applying maps 6m 2s Using the ramp material 4m 48s Working with the Hypershade window 5m 9s Using the Interactive Photorealistic Renderer (IPR) 2m 25s Exploring mental ray materials 4m 23s 2. Refining Materials 46m 5s Using bitmaps as textures 8m 50s Working with ramp textures 7m 25s Creating transparency 6m 50s Understanding specularity 7m 21s Creating reflections 6m 47s Using bump mapping 4m 49s Using displacement mapping 4m 3s 3. Applying Textures 32m 20s Projecting textures on surfaces 5m 38s Texture-mapping polygonal surfaces 4m 54s Exploring the basics of UV mapping 5m 41s Fine-tuning maps in the UV Texture Editor 6m 3s UV mapping a complex object 10m 4s Conclusion 19s Goodbye 19s 代码 .do–"""""'–o.. * .o"" "".. *** ,,'' ``b. * d' ``b d`d: `b. *** ,,dP `Y. *** d`88 `8. ** 8`88' `8 ** Y:d8P 8, ** P,88b ,`8 ** ::d888, ,8:8. ** dY88888 `' :: ** 8:8888 `b *** * Pd88P',... ,d888o.8 *** :88'dd888888o. d8888`88: ,:Y:d8888888888b ,d88888:88: :::b88d888888888b. ,d888888bY8b ***** * ** b:P8;888888888888. ,88888888888P ****** ** **** * 8:b88888888888888: 888888888888' ** * * ** **** 8:8.8888888888888: Y8888888888P * * * ** * * YP88d8888888888P' ""888888"Y * * ** * :bY8888P"""""'' : ** ** ** * 8'8888' d ** ** ** * :bY888, ,P ** ** ** * Y,8888 d. ,– ,8' ** ** ** * `8)888: ' ,P' ** ** ** * `88888. ,... ,P * ** *** `Y8888, ,888888o ,P * *** Y888b ,88888888 ,P' **** ** `888b ,888888888 ,,' * ***** `Y88b dPY888888OP :' * ** :88.,'. `'` p * )8P, ,b ' . ** :p d,'d`b, ,8 . dP' d8': , '8P" d8P' 8 – p ***** d,' ,d8' '' : ****** iNK H0RN Presents .. d' 8P' d' '; ** * * ** ,: `' d p. * * * **** * ,dooood88: , ,d `` `b. * * **** .o8"'""""""Y8.b 8 `"'' .o' ` """ob. ** ** * ** dP' `8: K dP'' "`Yo. ** ** * dP 88 8b. ,d' ``b ** ***** 8. 8P 8""' `" :. ** ** *** :8: :8' ,: :: ** ** *** :8: d: d' :: * ** *** :8: dP ,,' :: * *** `8: :b dP ,, :: **** *** ,8b :8 dP ,, d * ***** *** * :8P :8dP d' d 8 * *** *** :8: d8P d' d88 :P * d8' ,88' ,P ,d888 d' ** 88 dP' ,P d8888b 8 ,8: ,dP' 8. d8''88' :8 :8 d8P' d88b d"' 88 :8 d: ,d8P' ,8P""". 88 :P 8 ,88P' d' 88 :8 ,8 d8P 8 Rls Date : 07/07/12 88 :8 d: 8P ,: Type : Bookware :88 :8 8',8:,d d' Supplier : iNK H0RN :8: :8 ,8,8P'8' ,8 Disks : 1 CD 8' :8 :8`' d' d' Archive : i–lynme4ctam 8 p: `8 ,P :8 # Files : 23 x 15 MB :8: p: 8, ` d8. :8: 8: :8 d88: d8: 8 `8, d8888 88b 8 88 ,d::888 888 Y: YK,oo8P :888 888. `b `8888P :888: ,888: Y, ``'" `888b :888: `b 8888 888: :: 8888: 888b Y. 8888b :888 `b 88888. `888, Y dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd : Lynda.com – Maya Essentials 4: Creating Textures and Materials PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP : DESCRIPTION Materials define how the surface of 3D objects appear and lend them color, transparency, and texture that allow you to view the characteristics of a surface. This course introduces the basics of creating materials in Maya. Author George Maestri presents the basic material types as well as how to apply and align bitmap textures. He also discusses the concepts behind transparency, specularity, and reflectivity, which impact the appearance and light receptiveness of materials. Topics include: Understanding the basic materials Creating and applying maps Working with the Hypershade window Using bitmaps as textures Creating reflections Using bump vs. displacement mapping Projecting textures on surfaces UV mapping a complex object http://www.lynda.com/Maya–tutorials/Maya–Essentials–4–Creating–Textures–Materials/96717–2.html PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP Interested in joining iNK ? We're currently looking to expand. : Suppliers – Cisco / Microsoft Training : Suppliers – Online Subscriptions – TestOut/Nuggets/PrepLogic etc.. : Suppliers – MCT Access MOC/Technet : Suppliers – Often Buy Training/Subscriptions for yourself ? Or if you feel you can contribute in other ways, please contact.. –––––> Email – inkme@hush.ai dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd 8 8 8 8 8 : INSTALLATION 8 8 8 8 a. Extract 8 8 b. Mount/Burn 8 8 c. Play & Learn 8 8 8 8 8 PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP : RESPECT DUE DDUiSO .. JGTiSO .. AG .. CFE .. LiBiSO

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