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资源信息:
中文名: 3dsMax 2012 UV贴图工作流程教程
英文名: Digital-Tutors UV Mapping Workflows in 3ds Max 2012
资源格式: 光盘镜像
主讲人: Joshua Kinney
发行日期: 2012年2月1日
地区: 美国
对白语言: 英语
文字语言: 英文
概述:
语言:英语
网址:http://www.digitaltutors.com/11/training.php?pid=635
类别:教程
本教程是由Digital-Tutors机构出品的3dsMax 2012 UV贴图工作流程教程,时长:4小时45分,附工程源文件(10 MB),教程使用软件:3ds Max 2012,作者:Joshua Kinney,官方发布时间:2012年2月1日。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2012。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的人人素材动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
UV Mapping Workflows in 3ds Max 2012
4 hrs. 43 min. | February 1, 2012 | 3ds Max 2012 | Author: Joshua Kinney
In this 3ds Max tutorial, we will discuss the improved workflows and tools that 3ds Max has to offer in the UV Editor. Then we'll discuss the different projection map types and some possible situations of when to use the correct map type. We'll learn how to use the powerful UV mapping tools like Stitch, Relax, Flatten Mapping, Target Welding, and Break. UV mapping is going to be essential for anyone who loves 3d modeling because it's going to allow us to create our very own custom textures to apply to our 3d models.
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未经过安装测试与安全检测,使用者后果自负与本论坛无关
软体版权归原作者及其公司所有,如果你喜欢,请购买正版
目录:
1. Introduction and project overview
1 min. 5 sec.
Discovering the new Unwrap UVW modifier
Free
2. Discovering the new Unwrap UVW modifier
5 min. 52 sec.
Exploring the UV editor toolbars
3. Exploring the UV editor toolbars
10 min. 50 sec.
Exploring the UV Editor rollouts
4. Exploring the UV Editor rollouts
8 min. 45 sec.
Using the planar map projection type
5. Using the planar map projection type
8 min. 3 sec.
Utilizing the cylindrical map projection type
6. Utilizing the cylindrical map projection type
8 min. 6 sec.
Using the spherical map projection type
7. Using the spherical map projection type
5 min. 11 sec.
Utilizing the box map projection type
8. Utilizing the box map projection type
3 min. 47 sec.
Preparing the model for UV mapping
9. Preparing the model for UV mapping
9 min. 46 sec.
Unwrapping the tail
10. Unwrapping the tail
10 min. 53 sec.
Using Peel to unwrap the body
11. Using Peel to unwrap the body
10 min. 49 sec.
Using Normal Mapping to unwrap the neck
12. Using Normal Mapping to unwrap the neck
15 min. 18 sec.
Using Peel to unwrap the leg
13. Using Peel to unwrap the leg
8 min. 42 sec.
Unwrapping the other leg
14. Unwrapping the other leg
7 min. 41 sec.
Utilizing Flatten Mapping to unwrap the arms
15. Utilizing Flatten Mapping to unwrap the arms
13 min. 44 sec.
Stitching the arm UVs
16. Stitching the arm UVs
13 min. 25 sec.
Unwrapping the other arm
17. Unwrapping the other arm
15 min. 48 sec.
Unwrapping the claws
18. Unwrapping the claws
14 min. 38 sec.
Unwrapping the foot
19. Unwrapping the foot
15 min. 30 sec.
Unwrapping the other foot
20. Unwrapping the other foot
15 min.
Unwrapping the hand
21. Unwrapping the hand
11 min. 51 sec.
Unwrapping the opposite hand
22. Unwrapping the opposite hand
12 min. 21 sec.
Unwrapping the head
23. Unwrapping the head
17 min. 12 sec.
Unwrapping the mouth interior
24. Unwrapping the mouth interior
13 min. 26 sec.
Unwrapping the remaining pieces
25. Unwrapping the remaining pieces
14 min. 5 sec.
Creating the UVW template
26. Creating the UVW template
11 min. 18 sec.
代码
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▀▓▄▀▀▄▄ DIGITAL TUTORS: UV MAPPING IN 3DSMAX ▄▄▀▀▄▓▀
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▐█▓▓▀▄▄▓▀ Release Date : 2012-02-08 ▀▓▄▄▀▓▓█▌
▄▄▄█▓▓▀▀▀ Nfo Date : 2012-02-08 ▀▀▀▓▓█▄▄▄
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██▓ █ LINEZER0 ISO DIVISION █ ▓██
██▓ █ █ ▓██
██▓ █ Num. Disks : xx/42 OS : ALL █ ▓██
██▓ █ Nfo Time : 18:00 Rel Type : BOOKWARE █ ▓██
██▓ █ Cracker : Team Lz0 Archive : lz0*.rar █ ▓██
██▓ █ Packer : Team Lz0 Rating : 9/10 █ ▓██
██▓ █ Supplier : Team Lz0 Language : ENGLISH █ ▓██
██▓ █ Protection : RETAIL █ ▓██
██▓ █ █ ▓██
██▓ █ Requirements : N/A █ ▓██
██▓ █ Publisher URL : http://www.digitaltutors.com/ █ ▓██
██▓ █ Publisher : DIGITAL TUTORS █ ▓██
██▓ █ █ ▓██
██▓ █ ( ) Keyfile / License ( ) Emulator █ ▓██
██▓ █ ( ) Patch ( ) Serial █ ▓██
██▓ █ ( ) Cracked .EXE / .DLL (x) Retail █ ▓██
██▓ █ ( ) Keygen ( ) Trainer █ ▓██
██▓ █ ▄▓▄ ( ) Loader ( ) Other ▄▓▄ █ ▓██
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██▓ █ In this 3ds Max tutorial, we will discuss the improved █ ▓██
██▓ █ workflows and tools that 3ds Max has to offer in the UV Editor. █ ▓██
██▓ █ Then we'll discuss the different projection map types and some █ ▓██
██▓ █ possible situations of when to use the correct map type. We'll █ ▓██
██▓ █ learn how to use the powerful UV mapping tools like Stitch, █ ▓██
██▓ █ Relax, Flatten Mapping, Target Welding, and Break. █ ▓██
██▓ █ █ ▓██
██▓ █ UV mapping is going to be essential for anyone who loves 3d █ ▓██
██▓ █ modeling because it's going to allow us to create our very █ ▓██
██▓ █ own custom textures to apply to our 3d models. █ ▓██
██▓ █ █ ▓██
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██▓ █ 1. Unpack. █ ▓██
██▓ █ 2. Mount or burn. █ ▓██
██▓ █ 3. Enjoy! █ ▓██
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██▓ █ When joining Linezer0 you are not just joining a group, but █ ▓██
██▓ █ a family. We're a group built on friendship, devotion, respect █ ▓██
██▓ █ and of course the continous learning. If you are one of those █ ▓██
██▓ █ whom are just here for the glory and releases, then you have █ ▓██
██▓ █ found the wrong group. Hard work and dedication is what has █ ▓██
██▓ █ brought us to where we are today, and it is that we will █ ▓██
██▓ █ demand from you as well. █ ▓██
██▓ █ █ ▓██
██▓ █ CRACKERS █ ▓██
██▓ █ To be able to be accepted as a cracker in Linezer0, you will █ ▓██
██▓ █ need to have at least 6 months of experience from other groups █ ▓██
██▓ █ and have at least 2 people that can vouche for you before we █ ▓██
██▓ █ will even concider talking with you. █ ▓██
██▓ █ █ ▓██
██▓ █ Open positions: █ ▓██
██▓ █ * Keygenner(s) - able to analyse and keygen advanced █ ▓██
██▓ █ protection schemes. You will be working with the other █ ▓██
██▓ █ keygenners to be able to meet the advanced protections █ ▓██
██▓ █ with a joint effort. █ ▓██
██▓ █ * Dongle cracker(s) - need to have experience in one or █ ▓██
██▓ █ more of the following dongles, FlexLM, SentinelLM, HASP, █ ▓██
██▓ █ CRYPKEY and/or custom made license managers. We always █ ▓██
██▓ █ got big projects that you can undertake, and with the █ ▓██
██▓ █ dongle crew you will be working in a joint effort to █ ▓██
██▓ █ find sollutions - preferrably complete emulators for █ ▓██
██▓ █ the different solutions. █ ▓██
██▓ █ █ ▓██
██▓ █ CODERS █ ▓██
██▓ █ You have knowledge regarding protections like ASPACK and █ ▓██
██▓ █ ARMADILLO, and are able to code tools that can either analyse █ ▓██
██▓ █ those, or even able to unpack them. Further we require that █ ▓██
██▓ █ you have at least 4 years of coding experience, and can show us █ ▓██
██▓ █ earlier achievements either through system analysis and/or █ ▓██
██▓ █ programs you have developed. █ ▓██
██▓ █ █ ▓██
██▓ █ Open positions: █ ▓██
██▓ █ * Cracktro programmer - we are looking for an experienced █ ▓██
██▓ █ programmer that can develop a complete cracktro and a █ ▓██
██▓ █ update system for that particular cracktro. Experience █ ▓██
██▓ █ from the demo scene is preferred, but achievements that █ ▓██
██▓ █ can show your skills can also be accepted. █ ▓██
██▓ █ * General programmer(s) - you will be recieving projects █ ▓██
██▓ █ that will range from everything from updating our █ ▓██
██▓ █ existing tools, as well as develop new tools that will █ ▓██
██▓ █ be useful for the group. █ ▓██
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██▓ █ SUPPLIERS █ ▓██
██▓ █ You work as a engineer or something similar where you got █ ▓██
██▓ █ access to the latest software in the CAD/CAM area. Preferrably █ ▓██
██▓ █ with experience in the supplied software as testing your own █ ▓██
██▓ █ supply would also be required to ensure validity. We are also █ ▓██
██▓ █ interrested in people able to supply us software in the █ ▓██
██▓ █ GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not █ ▓██
██▓ █ welcome, a steady base of supplies will be required. █ ▓██
██▓ █ █ ▓██
██▓ █ SITES █ ▓██
██▓ █ If you run a dedicated site, on a 100mbit link, a well █ ▓██
██▓ █ supported site that have at least 6 months of up-time and █ ▓██
██▓ █ decent affiliation. Then your site might be of interrest to █ ▓██
██▓ █ us. Do note that we do NOT accept site offers from the US, DE █ ▓██
██▓ █ and AT. █ ▓██
██▓ █ █ ▓██
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██▓ █ First of all you should know that we do NOT release our cracks █ ▓██
██▓ █ so that you "the end-user" can benefit from it in the term of █ ▓██
██▓ █ using software or any other of our releases without buying █ ▓██
██▓ █ the required licenses. Linezer0 however believe that everyone █ ▓██
██▓ █ should have the option to backup their program/game and be █ ▓██
██▓ █ able to run it without any problems. █ ▓██
██▓ █ █ ▓██
██▓ █ Further we do NOT in any way condone the spreading of our █ ▓██
██▓ █ cracks, in other words we do NOT spread the releases to any █ ▓██
██▓ █ websites, P2P networks or any other public available location █ ▓██
██▓ █ and we urge that our releases should not be spread like that █ ▓██
██▓ █ at all. █ ▓██
██▓ █ █ ▓██
██▓ █ We -Linezer0- has nothing to do with the distribution of these █ ▓██
██▓ █ cracks, it is all done by third parties. As such, and █ ▓██
██▓ █ according to the laws where the individuals of Linezer0 reside, █ ▓██
██▓ █ it is not our responsibility what others desides to do with █ ▓██
██▓ █ these releases. However, let it be said quite clearly; █ ▓██
██▓ █ █ ▓██
██▓ █ "We DO NOT in any way condone the selling or redistribution █ ▓██
██▓ █ of our cracks, this was NEVER our intention." █ ▓██
██▓ █ █ ▓██
██▓ █ Linezer0 does NOT take any responsibility of computer-loss █ ▓██
██▓ █ or any data-errors that may occur from using our cracks. █ ▓██
██▓ █ Keep in mind that you are using a third party sollution to █ ▓██
██▓ █ something we did not develop in the first place. █ ▓██
██▓ █ █ ▓██
██▓ █ Do note that the usage of our cracks are legal in most █ ▓██
██▓ █ countries outside the United States, IF and ONLY IF you own a █ ▓██
██▓ █ full copy of the program/game - then you may use our cracks █ ▓██
██▓ █ for backup purposes, and only that. It remains to be seen how █ ▓██
██▓ █ affected you are of the End User License Agreements (EULAs). █ ▓██
██▓ █ They can't supersede domestic laws, remember that. █ ▓██
██▓ █ █ ▓██
██▓ █ According to the "DMCA ACT" in the Unites States, you have no █ ▓██
██▓ █ rights to circumvent a copy protection. Beware, they will █ ▓██
██▓ █ punish you harder than if you stole the shrinkwrapped software █ ▓██
██▓ █ in a mall. Though Linezer0's base of operation does not reside █ ▓██
██▓ █ in the Unites States, and thus we are NOT bound to the █ ▓██
██▓ █ US legislations like: █ ▓██
██▓ █ █ ▓██
██▓ █ * No Electronic Theft Act █ ▓██
██▓ █ * Digital Millenium Copyright Act █ ▓██
██▓ █ * The Patriot Act █ ▓██
██▓ █ * █ ▓██
██▓ █ █ ▓██
██▓ █ You should ALWAYS buy the software that you do use, or find █ ▓██
██▓ █ suitable Open Source replacements (as there are loads), we do! █ ▓██
██▓ █ █ ▓██
██▓ █ By using our cracks you automatically agree █ ▓██
██▓ █ to the written agreement above, and thus the responsibility █ ▓██
██▓ █ regarding whetever you are affected by any EULAs is █ ▓██
██▓ █ with YOU and YOU only. █ ▓██
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▄▄▄█▓▓▀▀█▀ ▄ ▀ ▓▓██▄▓█▓▌ + G R E E T S + ▐▓██▄██▓▓ ▀ ▄ ▀█▀▀▓▓█▄▄▄
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██▓ █ HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH █ ▓██
██▓ █ GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN █ ▓██
██▓ █ FATiGUED COURiERS NETWORK (FCN) █ ▓██
██▓ ▓▄ ▀ CHEMiCAL REACTiON (CRO) ▀ ▄▓ ▓██
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██▓ █ If you want to contact Linezer0 for any reason, then feel █ ▓██
██▓ █ free to do so using the email supplied below - requests for █ ▓██
██▓ █ cracks, files or anything related to our releases is █ ▓██
██▓ █ automatically ignored (using scripts), so by all means, feel █ ▓██
██▓ █ free to continue to send them, we won't even recieve them. █ ▓██
██▓ █ █ ▓██
██▓ █ ▓ EMAIL : linezer0@nerdshack.com ▓ █ ▓██
██▓ ▓▄ ▀█▀ UPDATED : 7th of January 2006 ▀█▀ ▄█ ▓██
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▀▀▓▓▓██ ascii proudly done ██▓▓▓▓▀
▀▓▓█▄ by cpN of cRo ▄█▓▓▀
▐▓▓▌ ▄ in 2oo6 ▄ ▐▓▓▌
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