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资源信息:
中文名: 逼真皮肤色彩灯光和渲染教程
英文名: Digital Tutors Realistic Skin Shading Lighting and Rendering in 3ds Max and V-Ray
资源格式: 光盘镜像
主讲人: Adam Lewis
发行日期: 2011年10月3日
地区: 美国
对白语言: 英语
文字语言: 英文
概述:
语言:英语
网址:http://www.digitaltutors.com/11/training.php?pid=537
类别:教程
由Digital Tutors 公司出品的Digital Tutors Creative Development :Realistic Skin Shading Lighting and Rendering in 3ds Max and V-Ray 教程,创新教程之3ds Max 和 V-Ray创建逼真皮肤色彩灯光和渲染教程。2011年10月3号释放
教程所使用的软件:3ds Max 2011, V-Ray 2, Mudbox 2012, Photoshop CS5
3dsmax是当前世界上销售量最大的三维建模,动画及渲染解决方案,它广泛应用于视觉效果,角色动画及下一代的游戏开发领域。至今3dsmax获得过65个以上的业界奖项,为下一代影视、游戏、动画设计提供交互图形界面。3dsmax是业界应用最广的建模平台并集成了新的子层面细分(subdivision)表面和多边形几何建模,还包括新的集成动态着色(ActiveShade)及元素渲染(Render Elements)功能的渲染工具。同时3dsmax提供了与高级渲染器的连接,比如mental ray和Renderman,来产生更好渲染效果及分布式渲染。
Photoshop CS5是由Adobe公司出品,公司英文全称是Adobe Systems Inc,始创于 1982 年,是广告、印刷、出版和Web领域首屈一指的图形设计、出版和成像软件设计公司,同时也是世界上第二大桌面软件公司。公司为图形设计人员、专业出版人员、文档处理机构和Web设计人员,以及商业用户和消费者提供了首屈一指的软件。 使用 Adobe 的软件,用户可以设计、出版和制作具有精彩视觉效果的图像和文件
Creative Development: Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray with Adam Lewis
2 hrs. 36 min. | October 3, 2011 | 3ds Max 2011, V-Ray 2, Mudbox 2012, Photoshop CS5 | Author: Adam Lewis
In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max. This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work
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目录:
1. Introduction and project overview
1 min. 6 sec.
2. Overview of head asset
4 min. 44 sec.
3. Overview of eyes asset
4 min. 1 sec.
4. Baking displacement maps in Mudbox
12 min. 11 sec.
5. Configuring scale in 3ds Max
2 min. 22 sec.
6. Using displacement maps in V-Ray
5 min. 41 sec.
7. Setting-up linear workflow in 3ds Max and V-Ray
10 min. 12 sec.
8. Understanding the V-Ray image sampler
10 min. 45 sec.
9. Using the V-Ray physical camera
10 min. 1 sec.
10. Using V-Ray lights
16 min. 53 sec.
11. Global illumination in V-Ray
17 min. 10 sec.
12. Skin shading in V-Ray
32 min. 52 sec.
13. Eye shading in V-Ray
18 min. 18 sec.
14. Final render and post-processing in Photoshop
9 min. 57 sec.
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: Digital Tutors - Creative Development: Realistic Skin Shading, Lighting,
and Rendering in 3ds Max and V-Ray
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: DESCRIPTION
In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max. This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work.
http://www.digitaltutors.com/11/training.php?pid=537
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