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Lynda.com 出品Photoshop CS5 Extended一对一系列教程 Lynda.com Photoshop CS5 Extended One–o

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    资源信息:



    中文名


    : Lynda.com 出品Photoshop CS5 Extended一对一系列教程


    英文名


    : Lynda.com Photoshop CS5 Extended One–on–One 3D Fundamentals


    资源格式


    : 光盘镜像


    学校


    : Lynda.com


    主讲人


    : Deke McClelland


    发行日期


    : 2011年


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    语言:英语 网址:http://www.lynda.com/Photoshop-CS5-tutorials/Extended-One-on-One-3D-Fundamentals/77855-2.html 类别:教程 (xuehui@TLF) Lynda.com 出品的时长5小时17分钟的Photoshop CS5 Extended一对一系列教程:3D设计基础篇。由Deke McClelland讲述使用Photoshop在3D工作中的基础技术,演示如何在3D空间中熟练的创建材质类型和绘制对象。内容包括用Repoussé实现3D突出功能,沿X,Y和Z轴移动、缩放、旋转对象,运用原材料创建真实的纹理,添加灯光、阴影和反差等等。本教程附带练习文件。 Course name: Photoshop CS5 Extended One-on-One: 3D Fundamentals Author: Deke McClelland Duration (hh:mm:ss): 05:17:00 Released on: 3/29/2011 In the first installment of his new Photoshop Extended One-on-One series, Deke McClelland covers the basic techniques for working with 3D in Photoshop, showing how to create textured type and drawing objects that can be manipulated in 3D space. The course covers creating 3D type with Repoussé; moving, scaling, and rotating objects along the X, Y, and Z axes; applying materials to create believable textures; adding realism with lighting, shadows, and contrast; and more. Exercise files are included with the course. Topics include: Creating basic 3D shapes Converting 2D art to 3D Using the Camera Rotate tool Cutting holes from shapes Rotating and positioning by the numbers Importing a model from Google SketchUp Assigning materials and lights Setting orientation and position Designing a custom bump map Modifying the attributes of a material Adding a person to a 3D scene 代码 .· ░░░ ·■. ▀ ▓▄■ ■ ▄░ ■▄░ ▀▄ zk ■ ▄▓█████▓▄ ▀▄ · ▄▓ ▄███▄░ ▄▄▄▄████ ░▄███▄ ▀▓█▄▄▄▄▄▄░ · ████▀▀▀███▄ ██▄ ▄██ █████████▄ ▒█████▀▀██ ▄█████████▄ ██████████▄ ▒███ ▓██░███ ███ ▓██▀ ▀██▓ ▓██▓ ▓██░███▀ ▓███ ███ ▀██▓ ▓███ ▓██▓███░ ███░███░ ▓██░███░ ▄██▀ ██▓ ░███░███ ▓█▓ ▓███ ▓██████░ ███████ ▀██████ ▀ ██▀ ███▓███░ ▄▓█▓ ▓██▓ ███████░ ████████████████████████████████████████████████▀▀ ▒██▓ ░▄ ███▓███░ ███░██▀▀▀▀▀▀▀██▓▀▀▀▀▀▀▀▀███▓██▀▀▀▀▀▀▀██▀███▀▀▀▀███▄ ███▄ ▓█▄███░███░ ███░███░ ▓██░ ▄▄▄■ ███░██▓░ ░███ ▓██ ███░ ▀█████████░ ███▓░ ▄███ ██▀ ▀██ ███ ░██▓ ██▀ ▓██ ▓██ ▓██▓ ▀▀▓▓░███▄ ▀█████████▀ █▀ ▀█ ████▄▄▄███▒▄▀ ▀█▓███ ░███ ▀██▄ ▀▀▓▓░▀▀ ▀ ▀ ▀▀█████▀▀ .░ ▓██ ▀ .· ▄█▀ ▀ ▀ QUASAR PROUDLY PRESENTS · ───────────────────────────────────────────────────────────────────────── · Photoshop CS5 Extended One–on–One 3D Fundamentals (c) Lynda.com Supplier . : QUASAR Size ..... : 29 x 50MB Cracker .. : QUASAR Protection : Condom Packager . : QUASAR Type ..... : Brain Enhancement Date ..... : 04–03–2011 OS ....... : Win/Mac · ───────────────────────────────────────────────────────────────────────── · Photoshop CS5 Extended One–on–One 3D Fundamentals Author: Deke McClelland In the first installment of his new Photoshop Extended One–on–One series, Deke McClelland covers the basic techniques for working with 3D in Photoshop, showing how to create textured type and drawing objects that can be manipulated in 3D space. The course covers creating 3D type with RepoussΘ; moving, scaling, and rotating objects along the X, Y, and Z axes; applying materials to create believable textures; adding realism with lighting, shadows, and contrast; and more. Exercise files are included with the course. Topics include: * Creating basic 3D shapes * Converting 2D art to 3D * Using the Camera Rotate tool * Cutting holes from shapes * Rotating and positioning by the numbers * Importing a model from Google SketchUp * Assigning materials and lights * Setting orientation and position * Designing a custom bump map * Modifying the attributes of a material * Adding a person to a 3D scene · ───────────────────────────────────────────────────────────────────────── · INSTALLATION ──────────── Unpack, burn or mount and enjoy. · ───────────────────────────────────────────────────────────────────────── · GREETINGS ───────── We salute our friends, our loyal members and our fair competitors. · ───────────────────────────────────────────────────────────────────────── · ░▓██████████████▓░ ··· THE ALMIGHTY QUASAR · 2011 ··· ░▓██████████████▓░ · ───────────────────────────────────────────────────────────────────────── · 下载链接来自TLF 未经过安装测试与安全检测,使用者后果自负与本论坛无关 软体版权归原作者及其公司所有,如果你喜欢,请购买正版


    目录


    : Introduction Welcome to One-on-One 00:01:58 Making Photoshop your default image editor on a PC 00:04:02 Making Photoshop your default image editor on a Mac 00:05:52 Installing the dekeKeys keyboard shortcuts 00:04:10 Remapping Mac OS shortcuts 00:04:00 Establishing the best color settings 00:03:53 Constructing the ideal workspace 00:03:25 Adjusting the interface settings 00:03:06 Establishing the best preference settings 00:06:10 00:47:03 1. What Photoshop CS5 Extended Can Do Making Saturn 00:01:36 Creating a basic 3D shape 00:04:05 Mapping texture onto a 3D shape 00:03:04 Editing a diffuse texture 00:04:56 Converting 2D art to 3D 00:05:26 Defining an opacity map 00:03:35 Merging two 3D layers into one 00:04:59 Lighting a scene 00:05:00 Troubleshooting and ray tracing 00:02:57 Fixing ambient light and strange rings 00:04:44 Traditional 2D edits in a 3D world 00:03:39 Using the Camera Rotate tool 00:03:02 00:33:44 2. Creating 3D Type with Repoussé Extruding type 00:01:08 The special considerations of 3D type 00:06:47 Using the Repoussé dialog box 00:05:32 Assign textures to surfaces 00:04:02 Using the Ground Plane Shadow Catcher 00:04:39 Adjusting and loading lights 00:03:07 Adding a custom-contoured bevel 00:03:30 The Repoussé presets 00:04:59 01:01:38 3. Drawing 3D Objects with Repoussé Turning any 2D layer into 3D 00:01:17 Creating the base shape layers 00:04:55 Cutting holes from shapes 00:06:14 From circles to "near spheres" in Repoussé 00:04:44 Adding an active constraint 00:07:34 Converting constraints into holes 00:05:23 Merge, texture, gloss, and shine 00:05:17 Fixing texture and bevel 00:06:10 Editing an internal constraint 00:04:55 Rotating and positioning by the numbers 00:07:27 Sharpening and introducing a background 00:03:32 Enhancing the colors of a 3D scene 00:04:10 00:49:18 4. Mastering the Tools: Object, Camera, and Mesh Navigating in 3D space 00:01:12 Importing a model from Google SketchUp 00:04:22 3D explained: XYZ position and orientation 00:06:26 Adjusting orientation by the numbers 00:03:05 Feeling your way through rotate and roll 00:05:33 3D movement: Drag, slide, pan, and walk 00:06:05 Assigning materials and lights 00:04:28 Editing and replacing a model 00:04:55 Repositioning independent meshes 00:08:44 Finishing the giant marble chair 00:04:28 01:11:18 5. Designing and Applying Materials The stuff of the real world 00:01:12 Making a spherical panorama 00:07:26 Setting orientation and position 00:04:08 Moving a sphere into a panorama 00:05:07 Adding and positioning a point light 00:06:38 Modifying the attributes of a material 00:06:12 Designing a custom bump map 00:05:25 Adding precisely symmetrical spheres 00:05:52 Designing and saving a custom material 00:04:51 Replacing an environment map 00:04:15 Resolving seams in a 3D panorama 00:06:01 Masking aberrant shadows and adding contrast 00:07:30 Adding a person to a 3D scene 00:06:41 00:16:56 6. Upsampling 3D Artwork Working low-res, rendering high-res 00:01:35 Upsampling 3D objects 00:06:10 Real-world upsampling 00:05:22 Touching up 3D shadows 00:03:49 00:01:14 Conclusion Until next time 00:01:14

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