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Lynda.com 出品Flash Professional CS5: 制作iOS Devices游戏视频教程 Lynda.com Flash Professi

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发表于 2021-8-12 20:12:52 | 显示全部楼层 |阅读模式

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资源信息:



中文名


: Lynda.com 出品Flash Professional CS5: 制作iOS Devices游戏视频教程


英文名


: Lynda.com Flash Professional CS5 Creating a Simple Game for iOS Devices


资源格式


: 光盘镜像


学校


: Lynda.com


主讲人


: Todd Perkins


发行日期


: 2011年


地区


: 美国


对白语言


: 英语


文字语言


: 英文


概述


:



语言:英语 网址:http://www.lynda.com/tutorial/77863 类别:教程 (xuehui@TLF) Lynda.com 出品的时长2小时08分钟的Flash Professional CS5: 制作一个简单的iOS Devices游戏视频教程。由Todd Perkins演示如何使用Flash Professional CS5制作一个可以在iOS Devices上玩的游戏,充分利用设备硬件像加速度计同本地数据库整合。该教学涵盖了整个游戏的开发过程,包括计划和预备,动画角色和背景,创建互动和评分机制,以及最终测试和发布程序等。本教程附带练习文件。 Course name: Flash Professional CS5: Creating a Simple Game for iOS Devices Author: Todd Perkins Duration (hh:mm:ss): 02:08:00 Released on: 2/25/2011 Exercise files: Yes In this course, Todd Perkins shows how to use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database. The course covers the game development from start to finish, including planning and preparation, character and background animation, creating interactions and scoring mechanism, and finally testing and publishing the app. Exercise files are included with the course. Topics include: Optimizing assets Planning game play and viewing class structure Making the character move and jump Adding sound effects Adding accelerometer support Creating reusable classes Looping background animations Detecting collisions Using a timer Increasing scrolling speed Acquiring testing certificates and provisioning profiles Troubleshooting performance issues Submitting to the App Store 代码 TYPE : BOOKWARE Cracker : iRONiSO FiLE : 18 X 15MB PACKAGER : iRONiSO TOTAL : 1 CD SUPPLiER : TEAM iRON PLATFORM : WINDOWS FORMAT : Bin/Cue RLS DATE : 30/03/11 PROTECTiON : NONE Course Contents Introduction Welcome Using the exercise files 1. Planning and Preparing the Game . Reviewing the finished game Optimizing assets Planning gameplay and viewing class structure Viewing the FLA file 2. Controlling Character Movement Making the character move Adding accelerometer support Making the character jump Simulating a finger swipe Adding sound effects 3. Creating Animated Background Elements Creating a reusable Mover class Linking the Mover class to the parallax elements Looping background animations 4. Adding Obstacles and Scoring Creating a reusable Obstacle class Detecting collisions with the player Ending the game when the player bails Using a timer to create trash cans Calculating points and deleting unused objects Using a shared object to save a high score Increasing scrolling speed as gameplay progresses 5. Testing, Debugging, and Publishing Your Game Acquiring testing certificates and provisioning profiles Troubleshooting performance issues Finalizing code, adding an icon graphic, and setting a loading graphic Publishing the final version of the app Testing on your iOS device Submitting the app to Apple for release in the App Store Conclusion Goodbye For Additional info http://www.lynda.com/tutorial/77863 Code:



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目录


: Introduction 00:02:52 Welcome 00:01:05 Using the exercise files 00:01:47 00:19:23 1. Planning and Preparing the Game Reviewing the finished game 00:03:32 Optimizing assets 00:02:20 Planning gameplay and viewing class structure 00:05:39 Viewing the FLA file 00:07:52 00:28:23 2. Controlling Character Movement Making the character move 00:06:03 Adding accelerometer support 00:04:18 Making the character jump 00:06:57 Simulating a finger swipe 00:06:12 Adding sound effects 00:04:53 00:12:00 3. Creating Animated Background Elements Creating a reusable Mover class 00:01:46 Linking the Mover class to the parallax elements 00:05:03 Looping background animations 00:05:11 00:46:41 4. Adding Obstacles and Scoring Creating a reusable Obstacle class 00:04:28 Detecting collisions with the player 00:10:03 Ending the game when the player bails 00:05:37 Using a timer to create trash cans 00:10:32 Calculating points and deleting unused objects 00:04:30 Using a shared object to save a high score 00:06:19 Increasing scrolling speed as gameplay progresses 00:05:12 00:18:33 5. Testing, Debugging, and Publishing Your Game Acquiring testing certificates and provisioning profiles 00:02:08 Troubleshooting performance issues 00:03:33 Finalizing code, adding an icon graphic, and setting a loading graphic 00:03:52 Publishing the final version of the app 00:03:54 Testing on your iOS device 00:01:08 Submitting the app to Apple for release in the App Store 00:03:58 00:00:34 Conclusion Goodbye 00:00:34

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