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RealFlow 5之Magic场对像扭曲视频教程 Digital Tutors Object Replacement with Magic in RealFl

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    资源信息:



    中文名


    : RealFlow 5之Magic场对像扭曲视频教程


    英文名


    : Digital Tutors Object Replacement with Magic in RealFlow 5


    资源格式


    : 光盘镜像


    发行日期


    : 2010年10月01日


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    资源简介 Digital Tutors 出品的RealFlow 5之Magic场对像扭曲视频教程. 教程名称:Object Replacement with Magic in RealFlow 5 教程时长:1小时5分钟 使用的软件:RealFlow 5或更高版本 官网链接:http://www.digitaltutors.com/09/training.php?cid=31&pid=412 Digital Tutors 出品的时长1小时05分钟视频教学:RealFlow 5的Magic场对像扭曲。 本教学讲解了RealFlow如何使用各种动力学力场(daemons)共同从一个对像扭曲到另一个。使用动力学力场(daemons)如:噪声场(Noise field),拖曳力场(Drag Force),曲线扭力场(dspline)和Magic场共同快速制作有趣的动态效果。


    简介翻译转自xuehui@TLF 感谢


    以下为官网原文: In this series of lessons we'll learn how to use various daemons together to morph one object into another in realflow. Using daemons like noise, drag, dspline and magic together we can create interesting effects quickly. We'll begin this project by importing our geometry into RealFlow and creating our initial emitter. We'll then add some random motion using a noise field daemon. To get a squashing effect, we'll use a Dspline daemon to pull all our particles into a line. Finally, we'll use the magic daemon to make our particle cloud form our second word. Our job is not done since we need to animate these daemons to work together in a specific sequence. Once our particles are moving nicely, we'll take a look at some meshing challenges and see how to use a drag daemon to fix certain issues. We'll finish by taking our mesh into Maya and creating the shader and render setup to output our final images.






    目录


    : 教学内容包括: 1. Introduction and project overview 2. Importing our objects and creating our initial Fill emitter 3. Setting our objects to correctly interact and adding Noise 4. Spinning our liquid using a DSpline daemon 5. Creating the Magic daemon to form the second word 6. Animating our daemons to turn off 7. Increasing our Resolution to add more particles to our scene 8. Meshing our particles and slowing down our sim 9. Rendering our mesh in Maya 代码 .do-"""""'-o.. * .o"" "".. *** ,,'' ``b. * d' ``b d`d: `b. *** ,,dP `Y. *** d`88 `8. ** 8`88' `8 ** Y:d8P 8, ** P,88b ,`8 ** ::d888, ,8:8. ** dY88888 `' :: ** 8:8888 `b *** * Pd88P',... ,d888o.8 *** :88'dd888888o. d8888`88: ,:Y:d8888888888b ,d88888:88: :::b88d888888888b. ,d888888bY8b ***** * ** b:P8;888888888888. ,88888888888P ****** ** **** * 8:b88888888888888: 888888888888' ** * * ** **** 8:8.8888888888888: Y8888888888P * * * ** * * YP88d8888888888P' ""888888"Y * * ** * :bY8888P"""""'' : ** ** ** * 8'8888' d ** ** ** * :bY888, ,P ** ** ** * Y,8888 d. ,- ,8' ** ** ** * `8)888: ' ,P' ** ** ** * `88888. ,... ,P * ** *** `Y8888, ,888888o ,P * *** Y888b ,88888888 ,P' **** ** `888b ,888888888 ,,' * ***** `Y88b dPY888888OP :' * ** :88.,'. `'` p * )8P, ,b ' . ** :p d,'d`b, ,8 . dP' d8': , '8P" d8P' 8 - p ***** d,' ,d8' '' : ****** iNK H0RN Presents .. d' 8P' d' '; ** * * ** ,: `' d p. * * * **** * ,dooood88: , ,d `` `b. * * **** .o8"'""""""Y8.b 8 `"'' .o' ` """ob. ** ** * ** dP' `8: K dP'' "`Yo. ** ** * dP 88 8b. ,d' ``b ** ***** 8. 8P 8""' `" :. ** ** *** :8: :8' ,: :: ** ** *** :8: d: d' :: * ** *** :8: dP ,,' :: * *** `8: :b dP ,, :: **** *** ,8b :8 dP ,, d * ***** *** * :8P :8dP d' d 8 * *** *** :8: d8P d' d88 :P * d8' ,88' ,P ,d888 d' ** 88 dP' ,P d8888b 8 ,8: ,dP' 8. d8''88' :8 :8 d8P' d88b d"' 88 :8 d: ,d8P' ,8P""". 88 :P 8 ,88P' d' 88 :8 ,8 d8P 8 Rls Date : 28/10/10 88 :8 d: 8P ,: Type : Bookware :88 :8 8',8:,d d' Supplier : iNK H0RN :8: :8 ,8,8P'8' ,8 Disks : 1 CD 8' :8 :8`' d' d' Archive : i-dtormrf5 8 p: `8 ,P :8 # Files : 22 x 15 MB :8: p: 8, ` d8. :8: 8: :8 d88: d8: 8 `8, d8888 88b 8 88 ,d::888 888 Y: YK,oo8P :888 888. `b `8888P :888: ,888: Y, ``'" `888b :888: `b 8888 888: :: 8888: 888b Y. 8888b :888 `b 88888. `888, Y dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd : Digital Tutors - Object Replacement with Magic in RealFlow 5 PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP : DESCRIPTION In this series of lessons we'll learn how to use various daemons together to morph one object into another in realflow. Using daemons like noise, drag, dspline and magic together we can create interesting effects quickly. We'll begin this project by importing our geometry into RealFlow and creating our initial emitter. We'll then add some random motion using a noise field daemon. To get a squashing effect, we'll use a Dspline daemon to pull all our particles into a line. Finally, we'll use the magic daemon to make our particle cloud form our second word. Our job is not done since we need to animate these daemons to work together in a specific sequence. Once our particles are moving nicely, we'll take a look at some meshing challenges and see how to use a drag daemon to fix certain issues. We'll finish by taking our mesh into Maya and creating the shader and render setup to output our final images. http://www.digitaltutors.com/09/training.php?cid=31&pid=412 PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP Interested in joining iNK ? We're currently looking to expand. : Suppliers - Cisco / Microsoft Training : Suppliers - Online Subscriptions - TestOut/Nuggets/PrepLogic etc.. : Suppliers - MCT Access MOC/Technet : Suppliers - Often Buy Training/Subscriptions for yourself ? Or if you feel you can contribute in other ways, please contact.. dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd 8 8 8 8 8 : INSTALLATION 8 8 8 8 a. Extract 8 8 b. Mount/Burn 8 8 c. Play & Learn 8 8 8 8 8 PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP : RESPECT DUE DDUiSO .. JGTiSO .. AG .. CFE .. LiBiSO


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