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资源信息:
中文名: 使用CINEMA 4D制作卡通人物3D标志教程
英文名: Digital Tutors Creating 3D Logos in CINEMA 4D
资源格式: 压缩包
发行日期: 2010年06月01日
地区: 美国
对白语言: 英语
文字语言: 英文
概述:
资源简介:
Digital Tutors出品的Creating 3D Logos in CINEMA 4D视频教程.
各种插图标志随处可见. 卡通人物的标志尤其具有吸引力.把这些Logos转换为3D形式可以增加灵活性并让它们脱颖而出.在该教程中,我们将利用CINEMA 4D制作一个Woody's BBQ logo..........
教程时长:2小时16分
使用的软件: CINEMA 4D 11.5
官网链接:http://www.digitaltutors.com/09/training.php?cid=221&pid=324
Illustrated logos can be found everywhere and logos with characters can be especially appealing. Translating those logos into 3D can add a great deal of flexibility to their use and really make them stand out. In this course we'll take the Woody's BBQ logo, created in our Integrating a Character with a Logo in Illustrator training and add some depth using CINEMA 4D.
We'll start this course by using as much of our original logo as possible to begin the rebuilding process. We'll use curves from Illustrator as a basis for extruding sections of geometry. We'll explore ways to combine splines to create cutouts for some of the letters and how we can begin to organize and layer our geometry. We'll also use a little bit of ZBrush to go through the process of posing Woody, the beaver from our Creating Cartoon Characters training. We'll put everything together and use CINEMA 4D's Sketch and Toon rendering to create a nice cartoony final render. Once done, you'll not only have a finished 3D logo, but you'll be able to create and translate your own logos into 3D.
教程预览:
目录:
具体视频教程目录安排:
1. Introduction and Project Overview
2. Importing and cleaning up Illustrator curves
3. Modifying the stump curves
4. Creating the stump geometry
5. Creating the text geometry
6. Exporting polygonal text geometry
7. Preparing the character geometry
8. Assembling geometry in ZBrush
9. Posing Woody in ZBrush
10. Finishing the pose
11. Assembling geometry in CINEMA 4D
12. Building Woody's bib
13. Adding the bolts and fork
14. Setting up materials on the stump and text
15. Adding the bib material
16. Setting up the toon render
17. Adding a background and creating a final render
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