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RealFlow流体渲染视频教程 Digital Tutors Rendering RealFlow Meshes in Maya [压缩包]

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发表于 2021-8-9 17:36:52 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : RealFlow流体渲染视频教程


    英文名


    : Digital Tutors Rendering RealFlow Meshes in Maya


    资源格式


    : 压缩包


    发行日期


    : 2009年


    地区


    : 美国


    对白语言


    : 英语


    文字语言


    : 英文


    概述


    :



    资源简介: Digital Tutors出品的Digital Tutors Rendering RealFlow Meshes in Maya视频教程. 讲解RealFlow Meshes在Maya中的渲染过程.在这个教程中我们将学习如何使用照明和阴影在mental ray各种工具来模拟现实的液体物料的外观。 该系列教程中 .我们将引导使用mental ray的渲染在Maya切实RealFlow几何的过程。我们将使用mental ray的建筑材料创造现实,液体折射率,并讨论一些使用这些着色器时需要知道的非常重要的设置................ 教程所使用的软件:Maya 2009 或更高版本 教程时长: 约53分 In this course we will learn how to use a variety of lighting and shading tools in mental ray to simulate the appearance of realistic liquid materials. In this series of lessons, we will guide you through the process of using mental ray to realistically render RealFlow geometry within Maya. We will begin this process by learning how to import your mesh sequences from RealFlow into Maya and placing primary illumination sources. From there we will use the mental ray Architectural Materials to create realistic, refractive liquid, and discuss some very important settings to be aware of when using these shaders. Finally, we will create refractive caustic patterns that can add a high level of realism to the final render. Getting the proper look for your final renders will require a lot of troubleshooting and adjustments of many different attributes. Through these lessons, we will address many of these common problems that you will run into and how they can be resolved, allowing you to achieve the desired result in a much sorter amount of time. 教程预览:










    目录


    : 教程主要内容: 1. Introduction and Project Overview 2. Importing RealFlow meshes into Maya 3. Creating liquid material for RealFlow geometry 4. Refining refractive liquid material for RealFlow geometry 5. Creating materials with highly blurred reflections 6. Adding indirect illumination and shadow shaders 7. Adding caustics to RealFlow geometry render 8. Adding refinements to caustics and shadowing effects


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