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Digital tutors 角色和场景整合教程 Digital tutors Character and Scene Development in ZBrus

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    资源信息:



    中文名


    : Digital tutors 角色和场景整合教程


    英文名


    : Digital tutors Character and Scene Development in ZBrush


    资源格式


    : 光盘镜像


    发行日期


    : 2009年


    地区


    : 美国


    对白语言


    : 英语


    概述


    :



    Digital Tutors公司新发布ZBrush角色和场景开发教程-Character and Scene Development in ZBrush 。An in-depth guide to sculpting, texturing, and rendering final compositions. 包含雕刻,纹理,灯光和渲染综合性的深入学习教学。教程长达近6小时。适用于Zbrush 3.1及以上版本,Maya 2009及以上版本。 Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya. Popular highlights include: Composition and Layout Working from Sketch Creating ZSphere Base Adaptive Skins Character Posing Re-working Topology Quick Shaping the Model Character Interaction Adding Multiple Pieces with ZSpheres Appending Subtools Adding Temporary Materials Custom Alphas and Textures Exaggerating Features for Appeal Creating UVs in ZBrush Polypainting Converting Polypaints to Texture Maps Exporting Displacement Maps Exporting Normal Maps Exporting Geometry from ZBrush Importing Geometry into Maya 3-point Lighting Setup Camera Placement Subsurface Scattering Effects Approximations for High-quality Displacement Using Final Gather with Subsurface Scattering Adjusting Render Stats of Objects Rendering Scenes in Multiple Passes Outputting Color, Occlusion, and Depth Passes Compositing Multiple Passes with Photoshop Depth-of-field Effects to Final Render Lesson Outline: 1. Introduction and Project Overview 0:58 2. Building the ZSphere skeleton 8:07 3. Finishing the ZSphere skeleton 12:24 4. Positioning the adaptive skin 5:53 5. Creating the basic shapes 5:50 6. Redrawing the mouth topology 11:52 7. Adding the eyes 8:14 8. Sculpting the body 9:09 9. Shaping the tentacles 7:45 10. Sculpting the mouth area 8:04 11. Adding the tongue with ZSpheres 8:04 12. Shaping and sculpting the tongue 6:07 13. Sculpting the inside of the mouth 11:49 14. Building the fish with ZSpheres 7:39 15. Detailing the fish 10:49 16. Adding the teeth 8:28 17. Adding the saliva and hair 8:18 18. Previewing with materials 4:20 19. Polypainting the squid's body 10:48 20. Using custom alphas to detail the tentacles 5:09 21. Painting the eyes 4:21 22. Painting the tongue 5:42 23. Painting the fish 7:23 24. Detailing and painting the ground 6:40 25. Preparing assets for export and creating UVs 5:20 26. Exporting textures from ZBrush 6:10 27. Exporting geometry from ZBrush 4:58 28. Exporting normal and displacement maps 6:04 29. Importing ZBrush geometry into Maya 6:18 30. Adding lights to Maya scene 7:06 31. Adding materials to characters' eyes and teeth 9:16 32. Creating subsurface materials for character's body 9:16 33. Connecting color maps to SSS materials 9:33 34. Creating a SSS back scattering map in ZBrush 11:14 35. Building SSS shader for character's toungue 11:08 36. Adjusting render stats of geometry for proper reflections and refractions 9:07 37. Creating pools of water under the squid character 10:55 38. Independently controlling final gather and reflection results 5:51 39. Utilizing approxinations for high quality displacement effects 12:09 40. Finalizing light setup 9:36 41. Setting up render layers in Maya 13:56 42. Compositing color and occlusion passes in Photoshop 8:19 43. Adding depth-of-field effects and retouching image in Photoshop 6:30 Total Run Time: 5:46:60

















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