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Java:Java 编程语言入门指南 Java: Introduction to the Java Programming Language Tutorials

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发表于 2021-7-31 22:21:49 | 显示全部楼层 |阅读模式
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    资源信息:



    中文名


    : Java:Java 编程语言入门指南


    英文名


    : Java: Introduction to the Java Programming Languag


    版本


    : MOV格式


    发行日期


    : 2005年


    地区


    : 美国


    对白语言


    : 英语


    概述


    :



    原书名: Java: Introduction to the Java Programming Language Tutorials 原出版社: VTC http://www.vtc.com/files/productdetail.php?sku=33459 作者: Arthur Griffith 书号: 1932072578 课时: 8 hrs / 92 lessons 系统: Win XP, 2000, 98, NT, Mac OS X, OS 9 基本内容: 本教程由Java专家Arthur Griffith进行讲解,从初学者水平开始,使用了实际的例子来对Java编程语言进行讲解演示。教程中包含有演示实例的源代码供读者使用。 书籍目录: Introduction Course Introduction What is Java? What You Will Need A Few Important Words The Command Line Installation Course Overview Two Programs Named Howdy The Source Code of Howdy Compiling and Running Howdy The Source Code of a Howdy Window Compiling and Running Howdy Window Adding Exits to Howdy Window Drawing Text in a Window Font Anatomy Positioning Text Version pt. 1 Positioning Text Version pt. 2 Positioning Text Version pt. 3 Garbage Collection Selecting Fonts Selecting Colors A Few Language Fundamentals The Arithmetic Data Types More Fundamental Data Types Operators The String Class Arrays If and Conditionals Looping Listing Fonts Classes, Data, and Access Methods/Arguments/Returns Fundamental Inheritance The Sun Documentation The Creation of an Object More About Constructors Access Drawing and Painting Drawing Rectangles Filling Rectangles Drawing and Filling Circles The Rounded Rectangle Drawing and Filling Arcs Inventing a Shape of Your Own Rectangle with a Beveled Edge Simple Color Shading The Checkerboard and Shading Problems Two Checkerboard and Shading Solutions Graphic Files Loading a Graphic File from Disk Displaying a Graphic Image Loading a Graphic File from the Internet Scaling Images Drawing in Memory Picture Checkerboard Problem Picture Checkerboard Solution Simple Animation Threads A Simple Thread Example A Simple Animation Overcoming the Flicker Problem Pong Program One Pong Program Two The Switch and Case Statement The Doomed Vessel Introduction to Applets Applet Fundmentals The Constructor and Init An Applet is a Creature of the Internet Creating a Production Applet Animated Applet Structure One Bouncing Ball Random One Hundred Bouncing Balls The Autumn Leaves Applet Responding to the Mouse Java Interfaces A Simple Mouse Clicker Moving an Object in a Window Dragging an Object in a Window Dragging a Returning Object in a Window Components Components and the AWT Placing Buttons in Panel Listening to Buttons in a Panel Poking Text into a Label A Choice is for Making a Selection A List is for Making a Selections A Text Field is for Typing Toggles Turn On and Off Placing Components in a Window Containers and Layout Managers The Border Layout Manager The Grid Layout Manager The GridBag Layout Manager pt. 1 The GridBag Layout Manager pt. 2 The Card Layout Manager The XY Layout Manager Dialogs and Menus A Non-Modal Dialog A Modal Dialog A Messaging Dialog A Menu on a Frame Wrap Up Command Line Options for Javac Command Line Options for Java

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